PM3.6 - Donkey Kong - Subroutine - 0x1f080

  1. if ((RandomAccessFloat (0x5) GreaterThan scalar(0)))
    1. FloatVariableAdd { variable: RandomAccessFloat (0x5), value: -1 }
  2. else
    1. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
      1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
      2. ReverseDirection