PM3.6 - Donkey Kong - Subroutine - 0x1f080
- if ((RandomAccessFloat (0x5) GreaterThan scalar(0)))
- FloatVariableAdd { variable: RandomAccessFloat (0x5), value: -1 }
- else
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- ReverseDirection